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 Jobs: Shark Hunt And Beyond (SHAB)

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Zeross
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Posts : 335
Join date : 2012-04-03

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PostSubject: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 2:45 am

Just got a neat idea after seeing DT (BlueMelon)'s shark and water-knife in action.

The idea will create new job(s) as well as increase the use of certain food businesses.

It will start with one (just to see how it works out) job, which is Shark Hunt.

Shark Hunt will be a scenario of man vs. shark.
The objective is simple, the player, using a water knife, will battle a shark until he/she or the shark dies.
If victorious, he/she will be rewarded with shark meat, which can be traded for cash at the opening of a brand new business: The Sea Shack (can be player-owned).

In order for this job to commence, the player requires two things:
- A Water Knife
- Bleeding, or a meaty substance to attract the animal such as the food(s) found at the MoonWok restaurant.

All the player would need to do is to drop the meaty substance in the water, and a shark, or sharks, will appear to claim it. Once they do, he/she can attack them and in response, they'll attack him/her.

This shark meat can be refined into several different items.
I have yet to think of any shark-related items, but the goal is to make this job into SHAB, which consist of not only shark meat, but crab meat and other sea-bound delectables.

My advice is to turn MoonWok into the Sea Shack and grant it the previously stated functions.

In the future:

Perhaps crabs can be placed in shallow water, and different sea animals can be placed in the ocean as well. All of these animals attack anyone who falls within Blue's initial parameters (bleeding and etc) or anyone who drops a specific item, or items.

The entire job can be called SHAB (Shark Hunt And Beyond).

As far as the business aspect,
The Sea Shack would pay players for the meat they collect and would refine this content into the food they sell. Thusly, you have a business AND a job that pays for themselves.

Although, due to the difference that will arise between the volume of people who purchase their food and the rate at which players complete the job, you may have to tweak the pricing quite frequently.
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BlueMelon
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BlueMelon

Posts : 411
Join date : 2012-03-31

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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 6:18 am

Seems like a solid idea and would be fun to make. Lets see what other players think.
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Tom133t
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Posts : 246
Join date : 2012-04-24

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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 7:30 am

You could add sharks patrolling in the ocean, who appear without blood (and will leave a player alone unless provoked, or if the player is bleeding).
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Zeross
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 8:48 am

Tom133t wrote:
You could add sharks patrolling in the ocean, who appear without blood (and will leave a player alone unless provoked, or if the player is bleeding).

That would take away from the use of business items such as those sold in the MoonWok restaurant.
This is a nice function of the new job, so uh... na.
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Tom133t
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 9:06 am

You could use crab rangoons as bait, and then sell the shark meat to a chef in the back of Moonwok.
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I am me
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I am me

Posts : 318
Join date : 2012-05-08
Age : 35
Location : Southern California

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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 9:11 am

Why not just add fishing boats and crabbing as jobs?
Oh and then add shrimping as a job and kill off my whole family why don't you.
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Suicide

Suicide

Posts : 43
Join date : 2012-04-10
Age : 24
Location : Auckland, New Zealand

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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 10:30 am

Okay, Shrimps noone eats them cos they taste gross so ur lucky llol
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Zeross
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 1:12 pm

Tom133t wrote:
You could use crab rangoons as bait, and then sell the shark meat to a chef in the back of Moonwok.

That's generally the idea, lol. However, change MoonWok to Sea Shack and expand its menu.
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fiberwire
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Posts : 463
Join date : 2012-04-06
Age : 32
Location : north carolina

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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 3:18 pm

Zeross wrote:
Tom133t wrote:
You could use crab rangoons as bait, and then sell the shark meat to a chef in the back of Moonwok.

That's generally the idea, lol. However, change MoonWok to Sea Shack and expand its menu.

Was "Shark Hunting" taken, or does SHAB actually sound better to you? XD
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Zeross
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptySun Jun 03, 2012 3:41 pm

fiberwire wrote:
Zeross wrote:
Tom133t wrote:
You could use crab rangoons as bait, and then sell the shark meat to a chef in the back of Moonwok.

That's generally the idea, lol. However, change MoonWok to Sea Shack and expand its menu.

Was "Shark Hunting" taken, or does SHAB actually sound better to you? XD

Shark Hunt is the initial job, which ONLY deals with Hunting Sharks.

Eventually, when things expand to crabs, shrimp, and other fish, it'll be renamed to SHAB (Shark Hunting And Beyond).
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bennyburrito
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptyMon Jun 04, 2012 4:32 am

Different aquatic life to kill for different foods. Drop a cheese, kill a crab. Drop a doughnut, kill a Marine-Benny. Drop a whatever-thefuck-moonwok-has, kill a shark.

etc etc so all food bizes have a little more purpose.
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Zeross
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptyMon Jun 04, 2012 5:46 am

bennyburrito wrote:
Different aquatic life to kill for different foods. Drop a cheese, kill a crab. Drop a doughnut, kill a Marine-Benny. Drop a whatever-thefuck-moonwok-has, kill a shark.

etc etc so all food bizes have a little more purpose.

I would suggest that but I was trying to be logical.
Never knew cheese attracted crab, realistically.
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fiberwire
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptyMon Jun 04, 2012 7:50 am

Crabs will eat pretty much anything they find.
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Zeross
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptyMon Jun 04, 2012 10:21 pm

Probably, but would they leave wherever they are to go to a donut, such as a shark would once it smells blood or meat?
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bennyburrito
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptyMon Jun 04, 2012 11:44 pm

Zeross wrote:
Probably, but would they leave wherever they are to go to a donut, such as a shark would once it smells blood or meat?

Don't be stupid. Of course a crab wouldn't. But last I checked, squids love a good doughnut.
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BlueMelon
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BlueMelon

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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptyTue Jun 05, 2012 12:49 am

marine-bennys also like a good doughnut
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bennyburrito
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PostSubject: Re: Jobs: Shark Hunt And Beyond (SHAB)   Jobs: Shark Hunt And Beyond (SHAB) EmptyTue Jun 05, 2012 1:20 am

BlueMelon wrote:
marine-bennys also like a good doughnut

It'd be hilarious to see a smiley face with a snorkel pop out of the water for a doughnut.
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