|
Author | Message |
---|
Booger Dedicated Forum Member
Posts : 946 Join date : 2012-03-31 Age : 31 Location : SLO, CA
| Subject: Juggernaut Tue May 22, 2012 5:29 am | |
| This event is fucking awesome. If it had a new map that would be chill, but the one it's in works. Just an idea though, make the juggernaut have more health, but take damage like in upgrade. for example, if I'm just regularly pking and i stand and shoot someone with my osiris, and they have 100 hp, it takes more than 5 bullets to kill them because you get a little bit of an invulnerable period after you take a hit. In juggernaut the active juggernaut should take damage from every hit, making it more fast paced and all that jazz. |
|
| |
Koho Soul Site Administrator
Posts : 506 Join date : 2012-03-31 Age : 32
| Subject: Re: Juggernaut Fri Jun 01, 2012 9:56 pm | |
| Still haven't played this event, must check it out. |
|
| |
BlueMelon Dedicated Forum Member
Posts : 411 Join date : 2012-03-31
| Subject: Re: Juggernaut Fri Jun 01, 2012 10:05 pm | |
| Chris has done an excellent job. |
|
| |
The_Federov Dedicated Forum Member
Posts : 454 Join date : 2012-03-31 Age : 28 Location : Ohio
| Subject: Re: Juggernaut Fri Jun 01, 2012 11:29 pm | |
| - BlueMelon wrote:
- Chris has done an excellent job.
Yeah, lately he's been doing a lot of work. |
|
| |
Chris
Posts : 76 Join date : 2012-05-14
| Subject: Re: Juggernaut Sat Jun 02, 2012 2:31 am | |
| It still needs some work. I'm going to change it to work based on kills rather than time, so the juggernaut who gets the most kills is the one who wins. Juggernauts do one-hit-kill right now, so it should be pretty fun. Right now the running kind of ruins the event. |
|
| |
bloodykiller Dedicated Forum Member
Posts : 514 Join date : 2012-04-10
| Subject: Re: Juggernaut Sat Jun 02, 2012 3:00 am | |
| i havnt seen the event levels but to prevent running u simply make levels smaller and remove most of the furniture so you can't run around anything |
|
| |
Booger Dedicated Forum Member
Posts : 946 Join date : 2012-03-31 Age : 31 Location : SLO, CA
| Subject: Re: Juggernaut Sat Jun 02, 2012 3:26 am | |
| - Chris wrote:
- It still needs some work. I'm going to change it to work based on kills rather than time, so the juggernaut who gets the most kills is the one who wins. Juggernauts do one-hit-kill right now, so it should be pretty fun. Right now the running kind of ruins the event.
Idk about this. Makes it more of a "who has an osiris or pl9 shotgun" event. |
|
| |
Chris
Posts : 76 Join date : 2012-05-14
| Subject: Re: Juggernaut Sat Jun 02, 2012 4:43 am | |
| - bloodykiller wrote:
- i havnt seen the event levels but to prevent running u simply make levels smaller and remove most of the furniture so you can't run around anything
The levels are not the problem. The goal of the event right now is to run, since your score is based on how long you live rather than how many people you kill. |
|
| |
Booger Dedicated Forum Member
Posts : 946 Join date : 2012-03-31 Age : 31 Location : SLO, CA
| Subject: Re: Juggernaut Sat Jun 02, 2012 5:15 am | |
| Maybe instead of kills you can see who does the most damage as juggernaut |
|
| |
BlueMelon Dedicated Forum Member
Posts : 411 Join date : 2012-03-31
| Subject: Re: Juggernaut Sat Jun 02, 2012 8:15 am | |
| Most kills would be ideal. Juggernaut would need more HP though. |
|
| |
Chris
Posts : 76 Join date : 2012-05-14
| Subject: Re: Juggernaut Sat Jun 02, 2012 8:16 am | |
| - Booger Scelus wrote:
- Maybe instead of kills you can see who does the most damage as juggernaut
See: - Chris wrote:
- Juggernauts do one-hit-kill right now
|
|
| |
Sponsored content
| Subject: Re: Juggernaut | |
| |
|
| |
|