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Koho Soul Site Administrator
Posts : 506 Join date : 2012-03-31 Age : 31
| Subject: Gang item idea Thu Jan 24, 2013 4:29 pm | |
| Transporter, yes a mother fucking transporter.
Okay, let me explain.
You die, go to hospital and you see that lift? Let's make it a transporter. So basically, you die and go into transporter and scotty beams you into the base of whichever button you change it to.
Yes, this is pretty OP. However, it can be balanced with a little tweaking. (This will still be OP but can be reduced, but this is what makes it worthy of winning).
Anyhoos, you can either put it into gang shop. I think it'll work better as an item to win for having the most points at the end of the week.
It's a good thing to have as you can get members into the base quicker, this is why gangs will push even harder to try win this. Trust me.
For those who say, it'll just be lamed at the base, no, it wont. You look at tts, where the tag button is no-pk around that area. Can easily add that to the entrance of transporter, or just warp people into the base at random spots.
This is only a basic idea of what i mean, you guys can take this idea and switch it up. Whatever, i just think it'll work.
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ultimose
Posts : 64 Join date : 2012-12-11
| Subject: Re: Gang item idea Thu Jan 24, 2013 6:00 pm | |
| Just my opinion, but it seems too futurific for Era. |
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Koho Soul Site Administrator
Posts : 506 Join date : 2012-03-31 Age : 31
| Subject: Re: Gang item idea Thu Jan 24, 2013 6:18 pm | |
| I mean, who cares? If it works, then i see no problem with it. There is other futuristic shit in the game anyway, i don't think this would make much difference.
Also, in the mines you can transport from one place to another, it's the same thing. |
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ultimose
Posts : 64 Join date : 2012-12-11
| Subject: Re: Gang item idea Thu Jan 24, 2013 6:58 pm | |
| So maybe something like an ability that could warp them, and this would have a cool down I would guess? |
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Rogue Dedicated Forum Member
Posts : 320 Join date : 2012-04-02 Age : 29 Location : New Jersey, USA
| Subject: Re: Gang item idea Thu Jan 24, 2013 7:14 pm | |
| The mine block was a temporary solution since SR is inaccessible.
It might be a cool idea, could just make it cost gang points every time you use it. But it would just be a never ending BH PK... which people already dislike (myself included when the ETs host it 100 times).
You already heal instantly and unstick in 5 seconds. Which is touchy in itself, people can barely heal between attacks where-as before you would have enough time to fully heal for every fight with 30 second unsticks and spawning with 20hp.
I think the pace is fast enough for now. |
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Pro
Posts : 95 Join date : 2012-12-30
| Subject: Re: Gang item idea Fri Jan 25, 2013 4:50 am | |
| No, no no no.
All the tactics will be gone.
Re-grouping then "You 3 go sewers, rest follow me" for example.
It won't work.
Suddenly people will pop up inside the gang bases somewhere random.
Securing the base with EC items wont be working anymore, since they will pop up anywhere now, etc.
I think it will destroy to much. |
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Koho Soul Site Administrator
Posts : 506 Join date : 2012-03-31 Age : 31
| Subject: Re: Gang item idea Fri Jan 25, 2013 6:05 am | |
| - Pro wrote:
- No, no no no.
All the tactics will be gone.
Re-grouping then "You 3 go sewers, rest follow me" for example.
It won't work.
Suddenly people will pop up inside the gang bases somewhere random.
Securing the base with EC items wont be working anymore, since they will pop up anywhere now, etc.
I think it will destroy to much. What tactics are we talking about, because other gangs will still do that. This will only be a one gang item. It also doesn't need to be random, this could spawn them inside the basement of the bases, and the gang to have access to this will only be allowed in this level then they can go to ele to get into the main base. So it cannot be spammed. |
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bennyburrito Committed Forum Member
Posts : 174 Join date : 2012-04-08
| Subject: Re: Gang item idea Fri Jan 25, 2013 7:09 am | |
| - GF KoHo wrote:
- Pro wrote:
- No, no no no.
All the tactics will be gone.
Re-grouping then "You 3 go sewers, rest follow me" for example.
It won't work.
Suddenly people will pop up inside the gang bases somewhere random.
Securing the base with EC items wont be working anymore, since they will pop up anywhere now, etc.
I think it will destroy to much. What tactics are we talking about, because other gangs will still do that.
This will only be a one gang item. It also doesn't need to be random, this could spawn them inside the basement of the bases, and the gang to have access to this will only be allowed in this level then they can go to ele to get into the main base. So it cannot be spammed.
I kinda like this tweak, actually. Maybe some sort of "roof room" you get teleported to. Seeing as how nobody likes the idea of gang helicopters, it'd be neat to have a teleport to the roof of the bases. All of the bases have roof-only entrances that were meant for helis. I think if people could actually access those without having to go through the front door, it would promote strategy. Not random. But unique location. |
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Frankie Experienced Forum Member
Posts : 209 Join date : 2012-06-08 Age : 32
| Subject: Re: Gang item idea Fri Jan 25, 2013 8:25 am | |
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