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Tim_Rocks Dedicated Forum Member
Posts : 495 Join date : 2012-03-31
| Subject: Player Shops Wed Jun 06, 2012 3:07 pm | |
| What do you guys think of the new update? |
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Koho Soul Site Administrator
Posts : 506 Join date : 2012-03-31 Age : 31
| Subject: Re: Player Shops Wed Jun 06, 2012 3:27 pm | |
| Awesome. Not a fan of those grey GUI screens though. |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Player Shops Wed Jun 06, 2012 3:28 pm | |
| It's an improvement from the last two system, but it seems a little bulky to me. |
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Tim_Rocks Dedicated Forum Member
Posts : 495 Join date : 2012-03-31
| Subject: Re: Player Shops Wed Jun 06, 2012 3:55 pm | |
| - Kohola_KinG wrote:
- Awesome. Not a fan of those grey GUI screens though.
Should try and get a team together and make a really cool new standard for Era's GUI's. |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Player Shops Wed Jun 06, 2012 4:45 pm | |
| - Tim_Rocks wrote:
- Should try and get a team together and make a really cool new standard for Era's GUI's.
Thumbs up! |
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The_Federov Dedicated Forum Member
Posts : 454 Join date : 2012-03-31 Age : 27 Location : Ohio
| Subject: Re: Player Shops Fri Jun 08, 2012 1:55 am | |
| - Tim_Rocks wrote:
- Kohola_KinG wrote:
- Awesome. Not a fan of those grey GUI screens though.
Should try and get a team together and make a really cool new standard for Era's GUI's. lol guise I can make GUI's |
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Sinkler
Posts : 18 Join date : 2012-03-31 Age : 30 Location : Old Westbury, NY
| Subject: Re: Player Shops Fri Jun 08, 2012 8:46 am | |
| I think a picture of my character would make that GUI much better. |
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Zeross Dedicated Forum Member
Posts : 335 Join date : 2012-04-03
| Subject: Re: Player Shops Mon Jun 11, 2012 2:55 pm | |
| I still think keeping the items in shops is a good way to go and provides the gmap with content. |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Player Shops Mon Jun 11, 2012 3:15 pm | |
| Seems like everything is being focused around the Mall/OSL and less map exploration. |
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Tim_Rocks Dedicated Forum Member
Posts : 495 Join date : 2012-03-31
| Subject: Re: Player Shops Mon Jun 11, 2012 3:39 pm | |
| - I am me wrote:
- Seems like everything is being focused around the Mall/OSL and less map exploration.
I wanted everything that players would use most often to be in one place. For the most part your statement is true. Usually true with all OSL's though on Graal. |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Player Shops Mon Jun 11, 2012 3:45 pm | |
| Yeah, it's a good/bad thing. I mean yeah it's good for new players, makes it easier, but sucks for the map as a whole. lol Although for new players it's best to aim for that with such a small player count to keep new player coming back. |
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Frankie Experienced Forum Member
Posts : 209 Join date : 2012-06-08 Age : 32
| Subject: Re: Player Shops Tue Jun 12, 2012 1:20 am | |
| the gmap should be reduced and all player housing should be moved to a separate island with it's own separate gmap accessible by train or something. instead of squishing everything around OSL, make the overall map smaller. things will still be close together but not exactly mushed all in one place. |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Player Shops Tue Jun 12, 2012 1:33 am | |
| I thought that's what Southridge used to be for, but then when I came back it was gone and all the houses were moved to the top. lol Not to mention all the pinching and squeezing of the gmap. I don't know how "Player shops" became about houses, but yeah. Southridge gave people a reason to use cars. I say expand/add another huge island for player housing, and add a underwater tunnel<- (Someone elses idea I think Fibers. ) |
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Zeross Dedicated Forum Member
Posts : 335 Join date : 2012-04-03
| Subject: Re: Player Shops Wed Jun 13, 2012 8:45 am | |
| - I am me wrote:
- Yeah, it's a good/bad thing. I mean yeah it's good for new players, makes it easier, but sucks for the map as a whole. lol
Although for new players it's best to aim for that with such a small player count to keep new player coming back. Instead of cramming everything in one spot, you could simply create a comprehensive tutorial that directs players to these specific shops and grants the gmap a purpose. It is small enough, so once granted use, the exploration of the GMAP actually becomes a brief aspect of the game. |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Player Shops Wed Jun 13, 2012 3:06 pm | |
| I read somewhere Tim made one or was making one and didn't like the way it turned out, so.... Everything in mall! |
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BlueMelon Dedicated Forum Member
Posts : 411 Join date : 2012-03-31
| Subject: Re: Player Shops Thu Jun 14, 2012 8:41 am | |
| - Zeross wrote:
- I am me wrote:
- Yeah, it's a good/bad thing. I mean yeah it's good for new players, makes it easier, but sucks for the map as a whole. lol
Although for new players it's best to aim for that with such a small player count to keep new player coming back. Instead of cramming everything in one spot, you could simply create a comprehensive tutorial that directs players to these specific shops and grants the gmap a purpose. It is small enough, so once granted use, the exploration of the GMAP actually becomes a brief aspect of the game. With the release of the treasure system, I thought it would encourage GMAP exploration.. Turns out players lost interest after a few days as expected. (There are always treasure un-found when it re-gens) |
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Zeross Dedicated Forum Member
Posts : 335 Join date : 2012-04-03
| Subject: Re: Player Shops Thu Jun 14, 2012 8:48 am | |
| - BlueMelon wrote:
- Zeross wrote:
- I am me wrote:
- Yeah, it's a good/bad thing. I mean yeah it's good for new players, makes it easier, but sucks for the map as a whole. lol
Although for new players it's best to aim for that with such a small player count to keep new player coming back. Instead of cramming everything in one spot, you could simply create a comprehensive tutorial that directs players to these specific shops and grants the gmap a purpose. It is small enough, so once granted use, the exploration of the GMAP actually becomes a brief aspect of the game. With the release of the treasure system, I thought it would encourage GMAP exploration.. Turns out players lost interest after a few days as expected. (There are always treasure un-found when it re-gens)
Could up the antics and apply hachi's baddy system to those pirates to explore that sector of the beach and make the treasure a bit more valuable than what it is. |
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Tim_Rocks Dedicated Forum Member
Posts : 495 Join date : 2012-03-31
| Subject: Re: Player Shops Thu Jun 14, 2012 9:01 am | |
| His baddies dont work on the GMAP. |
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bennyburrito Committed Forum Member
Posts : 174 Join date : 2012-04-08
| Subject: Re: Player Shops Thu Jun 14, 2012 1:36 pm | |
| That guy just HAD to vanish before his shit was finished and uploaded. His gang system would have been a pretty bad ass addition to the server. |
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Zeross Dedicated Forum Member
Posts : 335 Join date : 2012-04-03
| Subject: Re: Player Shops Thu Jun 14, 2012 2:59 pm | |
| - bennyburrito wrote:
- That guy just HAD to vanish before his shit was finished and uploaded. His gang system would have been a pretty bad ass addition to the server.
Uh, his shit is finished. o.O? We tested it and all. All it needs is to be uploaded and properly balanced (point-wise). I'm more than positive that Chris Vimes, or any comparable scripter could do that. @Tim: Then perhaps make an actual ship and an inside level to accompany it. Inside this ship they can find maps each day that would lead them to treasure on the beach. |
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bennyburrito Committed Forum Member
Posts : 174 Join date : 2012-04-08
| Subject: Re: Player Shops Thu Jun 14, 2012 11:16 pm | |
| - Zeross wrote:
Uh, his shit is finished. o.O? We tested it and all. All it needs is to be uploaded and properly balanced (point-wise). I'm more than positive that Chris Vimes, or any comparable scripter could do that.
Nobody wants to touch it without him around to help troubleshoot any issues that might come up. And I don't have the rights to upload it myself. |
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BlueMelon Dedicated Forum Member
Posts : 411 Join date : 2012-03-31
| Subject: Re: Player Shops Fri Jun 15, 2012 1:20 am | |
| - Tim_Rocks wrote:
- His baddies dont work on the GMAP.
They do work somewhat. But when the attacker goes out of same level it freezes. |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Player Shops Fri Jun 15, 2012 1:35 am | |
| Is this that thing I saw near the casino with some OP shotgun that nobody could damage? |
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