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Tom133t Experienced Forum Member
Posts : 246 Join date : 2012-04-24
| Subject: Gun Mods Thu May 31, 2012 12:15 pm | |
| The Concept: I love guns in real life. Once I get ahold of a gun and take it to the range, my mind starts racing about various ways to tweak it, improve it, and customize it. I think Era should have a firearms modification system, which would allow players to buy upgrades and parts for their guns. The gap between weapon tiers is so huge that most medium-income players like myself won't see any equipment improvement at all between tiers. Weapon mods could add intermediate levels of weapon stats, and would allow players to customize their beloved guns.
How it would work: Each weapon would have a few compatible mods. Players would buy parts from an NPC / menu interface that would direct them to the appropriate mods. With a few clicks, the player could install parts to a certain gun, removing them from his inventory. Each gun should only have three mod slots, to avoid crazy-powerful combinations of mods. This becomes difficult to script once you end up with hundreds of unique variants of each weapon, so simply prevent the player from selling modded guns to NPCs, trading them to players, or dropping the guns. Allow players to remove mods whenever they want, and sell stock guns and piles of parts separately. A simple GUI element in the inventory would show the mods and stat bonuses / active effects of the highlighted gun. As a bonus, allow players to "name" their customized guns. AKA, "The Annihilator". People do that in real life too, and sometimes it's goddamn incredible.
List of proposed Mods/Parts: - Enhanced muzzle-break: A muzzle break essentially minimizes the recoil of rifles with a screw-on part that goes on the end of the barrel and redirects escaping gases. This would translate into a very slight freeze reduction.
- Mounted Laser: A cool laser graphic would be added, which would result in greater practical accuracy (AKA, lower spread).
- Precision Fire-control Group: Basically, the trigger's guts. A tighter FCG would result in a crisper trigger pull, and in the context of Era, a higher rate of fire.
- Synthetic Stock: For the weight-conscious, this polymer buttstock would be easier on the inventory than outdated wood. Weapon weight-reduction.
- Extended Magazines: Who cares whether they're California-legal? A larger magazine would allow guns to hold more rounds per magazine.
- Suppressor: Quieter gunshots may sound impractical on Era, where stealth counts for little, but tell me this - how often are you attracted to a pair of scuffling noobs when you hear bullets ricocheting in the hospital parking lot? A suppressed firearm would have a cool sound effect, which would only be heard by very close players.
These are only a few rough ideas, but I think a weapon modification system would add a ton of depth and playability to Era. Like I said, it would bridge the gap between weapon tiers, and it would add an awesome collection and customization element to the game. Who's with me? |
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Nashin
Posts : 32 Join date : 2012-05-30
| Subject: Re: Gun Mods Thu May 31, 2012 1:12 pm | |
| freeze cannot be "reduced slightly" freeze is only registered in increments of .05, if you could reduce the freeze the gun would go up an entire tier. other than that the rest seems fine |
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Tom133t Experienced Forum Member
Posts : 246 Join date : 2012-04-24
| Subject: Re: Gun Mods Thu May 31, 2012 1:31 pm | |
| Alright, scratch that part then. Just suggestions anyhow. How about the rest? |
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Chris
Posts : 76 Join date : 2012-05-14
| Subject: Re: Gun Mods Thu May 31, 2012 3:06 pm | |
| It's a nice idea but it's just not really possible right now with Era's current scripts. Changing them to support this would be a pretty big ordeal, and it's just not that important to improving the server right now. I'd like to do it eventually, but we can get better bang for our time doing other things. |
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Tom133t Experienced Forum Member
Posts : 246 Join date : 2012-04-24
| Subject: Re: Gun Mods Thu May 31, 2012 3:07 pm | |
| Like bringing the sewers back? |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Gun Mods Thu May 31, 2012 3:13 pm | |
| - Tom133t wrote:
- Like bringing the sewers back?
Sewers still exist, dunno what you're talking about. |
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BlueMelon Dedicated Forum Member
Posts : 411 Join date : 2012-03-31
| Subject: Re: Gun Mods Fri Jun 01, 2012 12:55 am | |
| - I am me wrote:
- Tom133t wrote:
- Like bringing the sewers back?
Sewers still exist, dunno what you're talking about. No, they dont' |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Gun Mods Fri Jun 01, 2012 4:38 am | |
| They do exist. I've been in them! I'm in them as I'm sending this message. |
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Tom133t Experienced Forum Member
Posts : 246 Join date : 2012-04-24
| Subject: Re: Gun Mods Fri Jun 01, 2012 5:26 am | |
| I swear to god, you better be telling the truth. Show them to me. |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Gun Mods Fri Jun 01, 2012 6:06 am | |
| Okay, contact me in game. |
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Tim_Rocks Dedicated Forum Member
Posts : 495 Join date : 2012-03-31
| Subject: Re: Gun Mods Fri Jun 01, 2012 7:06 am | |
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I am me Dedicated Forum Member
Posts : 318 Join date : 2012-05-08 Age : 35 Location : Southern California
| Subject: Re: Gun Mods Fri Jun 01, 2012 7:13 am | |
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Booger Dedicated Forum Member
Posts : 946 Join date : 2012-03-31 Age : 31 Location : SLO, CA
| Subject: Re: Gun Mods Fri Jun 01, 2012 7:20 am | |
| - I am me wrote:
- You're a lobster.
Word. Anyways Tom, I proposed this idea to Alfonso and he gave the same response that Chris did. I do love the idea of customization, but honestly until we have a bigger playerbase it's just kind of....stupid. I do like the idea of extended magazines though, could be pretty awesome. |
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Tim_Rocks Dedicated Forum Member
Posts : 495 Join date : 2012-03-31
| Subject: Re: Gun Mods Fri Jun 01, 2012 7:47 am | |
| Oh I know it, it would be a neat update. Just not worth the time. |
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